QQ's, QQ's everywhere.

Hey everyone.

These last couple of days i haven't been able to play so i have been following closely the EU and US forums, and to be honest if i had to find a picture to represent what they look like, in relation to the monk changes, it would be this one.

QQ monk changes 5.2.
 Yep that's what is all about on the blizzard World of warcraft forums, some people go to the extend of saying, i don't know the monk class very well, but they are op and should be nerfed to the ground.

Well, instead of looking at this with a "defending my class" look, how about actually giving some solutions, for example:

Tiger eye Brew - for windwalkers that now works with mastery well, i has a percentage, this one is easy, tweak the percentages not much to see here.

Paralysis - Now that this is a physical cc (can't be dispelled) why not treat it like a druid's cyclone??? Spell reflect, silence, cyclones have been around for along time and people don't complain as much. but i wouldn't lose my sleep if they made magical instead of physical, therefore being able to be dispelled.

Nimble Brew - This one hasn't been tackle that much on the forums only that a class shouldn't have 2 trinkets, and what all, to be honest, you have similar mechanics in other classes, on warriors you have fear imunity with beserker rage, with druids dash breaks roots, so this one being a trinket was needed.

Ring of Peace - oooooh boy, this one has taken the spot on the most hated abilities so far, disarm and dispel for 8 seconds, i don't see it soo much as overkill like everyone is saying, comming from a pve  background, if that is put on me, and i am in a team fight i would treat it like a fire debuff that would do damage to players in a 8yard range (practical solution - the debuffed player move from the group), mass spell reflect (or deterrence from hunters(glyphed))  from warriors here would be golden, and a skill move. Best solution (to my eyes that is) would be putting it on DR with solar beam.

The rest of the changes well, i don't think quality of life improvements like cost removel of abilities are being called out, so those won't be covered (in this post that is).

Comments