Showing posts with label windwalker-monk-abilities. Show all posts
Showing posts with label windwalker-monk-abilities. Show all posts
Returning to this topic about what is better, 2x 1Hand, or 1x 2Hand. Lets break it down to what to choose and when to choose it.

Rule of Thumb:
 As a Windwalker Monk, you will always want to dual-wield 2.6-speed weapons. 


Hey everyone latest Monk News.



Meh, i guess it could be worse. 
And also.

Windwalker
  • Brewing: Tigereye Brew now gains a charge per 3 Chi used, up from 2.
  • Storm, Earth, and Fire is now a Windwalker spell. Now costs 10 Energy. The Monk splits, summoning an elemental spirit to attack the target. The Monk can split into up to 2 elemental spirits at a time. The spirits will attack their targets and mirror your damaging abilities. However, for each elemental spirit summoned the Monk's own damage will be reduced. 1 Spirit Summoned - Monk and spirit deal 60% of the Monk's normal damage. 2 Spirits Summoned - Monk and spirits deal 40% of the Monk's normal damage. The elemental spirits will last until the Monk cancels the effect or their target dies or is otherwise unavailable.



Here i am guys yesterday i got to level 90 and started a few heroic dungeons in order to get some gear!! Had one or 2 lucky drops, one of them being the off-hand weapon.

I haven't enchanted or started or yet tried to meet the requirements of hit/expertise cap, but will work on that, on the meanwhile here it is Spyker - Windwalker Monk.



Finally lvl 68, heading straight to Northrend going with the 50% plus xp buff. Stay tuned for more.

Hey guys, will be starting doing things on youtube, here is the first one, sorry about anything you might not like, i promise i'll get the hang of it, any tips advices will be welcome, like i you do like, and subscribe.


The Windwalker Monk works with Energy and Chi.

This resource should never be maxed out, this means you are'nt outputting the max damage/utility that you could.

One Rotation cycle should look like this.
Windwalker monk cycle rotation image



Weapons Mist of Pandaria
Post updated to patch 5.4(click here)



Today’s topic is somewhat of a grey area, at least for me.

WEAPON’s, to dualwield or to 2hander.

Weapon choice has an effect on a couple spells: Fighting Style which morphs Jab into another abilities (only cosmetic or rp-flavored) and Way of the Monk.

The only thing that interests us here is the Way of the monk which when you dual wield will boost in 40% your auto attack, and when you use a 2hander it will increase your melee attack speed in 40%.





Source from the awesome wowinsider props to them: 
http://wow.joystiq.com/2012/08/19/leveling-a-monk-in-mists-of-pandaria-part-2/#continued

Levels 61 to 90

New ability gain slows even more here as you get out of the Old World and into expansion content. Level 64 unlocks your next two abilities: Healing Sphere and Path of Blossoms. Healing Sphere allows you to deliberately place one of those little green spheres you've been seeing for a while now, to heal yourself or a party member. It's got a pretty hefty energy cost, but if you see a bad fight coming up, you can set up a fall-back point with three spheres to get a near-full heal. Path of Blossoms, meanwhile, isn't all that helpful. It sounds cool in theory (landmines!), but they don't last long enough to be pre-placed, so you'll only be using it in the event you need to run away from something.
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